- Payload
- 707 KBThe entire game gzips to 724,113 bytes of JavaScript plus 10,712 bytes of CSS — 2,047,491 bytes raw.
- Requests
- 3Document, one JS bundle, one CSS bundle. No images, models, fonts or audio files are ever fetched.
- Textures
- 100Every texture in the scene is generated in code at boot; the favicon is an inline SVG data URI for the same reason.
- Triangles
- 18,434,748Per frame, measured on the mature scenario at High quality across 795 draw calls and 96 compiled shader programs.
- Heightfield
- 1,018,081A 1009 × 1009 sample field over a 2,016 m surveyed square, with a far field carried out to 5,760 m.
- Horizon
- 1,737,400 mThe real lunar radius is used to curve the horizon, with the camera far plane set at 6,000 m.
- Seed
- 20260813Math.random is replaced at boot so every load builds the identical world;
?seed=off restores native randomness.
- Buildables
- 2724 structures across four tiers plus three network types, each with cost, power, heat, crew and shed priority.
- Economy
- 12 resourcesOxygen, water ice, food, regolith, metals, helium-3, hydrogen, steel, silicon, methane, components and credits.
- Bindings
- 24Every camera, build and game binding can be remapped from the title screen or F1.